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RELEASED: Kincaid Patreon Build 2023.04


Hi Space Adventurer!

Here’s the latest installment of Kincaid!

This build focused mainly on polish and quality of life! Not much new content, so if you missed or passed on the previous build, this is the perfect time to check it out now.

You can grab it here: https://www.patreon.com/posts/kincaid-build-04-82470017

Visual Polish, Quality of Life Features and Bugfixes

Here is a laundry list of changes, additions and fixes of the build. ^w^

  • With the previous build we started working on a new area which we put a lot of effort into in terms of visual fidelity, making full use of the new art Fabian made. In this build, one of the main focuses was working towards bringing the rest of the jungle levels up to par.
  • Lots of new art and polished up art - Some placeholder art was replaced and new art has been added.
  • Intimacy Options - If you don’t like the short cutscene intros before an animation starts, we have now added an option for you to skip them. Later on there will be a third option for this setting which basically plays the full thing the first time you encounter an enemy and then it will skip it on subsequent encounters.
  • Made Kobold Hunter projectile more readable.
  • The game now saves after the intro so you don’t have to rewatch or skip it if you die before reaching the first checkpoint.
  • Polished up the player ledge climbing animations that head parts of her body still incomplete - only visible when hanging from short ledges.
  • Added some moody environment particles.
  • Save system has been added back into the game with an option to pick the starting point when starting a new game in an empty slot.
  • Fixed slimes ascending to heaven if you punch them while they are hiding on the floor or on the ceiling.
  • Fixed Kaha’s new recruit unable to damage you in the epic boss battle.
  • Fixed an audio bug where Kincaid’s damage SFX would not play, only her “Ouch” sound.
  • Fixed a bug where the player could start an animation with an enemy while standing in thorns.
  • Fixed a bug where lewd noises would continue playing after skipping an animation.
  • Fixed a bug where falling off the village would cause damage - it should just reset the player’s position.
  • Fixed a bug that messed with the unlocked gallery entries
  • Fixed a bug that would sometimes crash the game when fighting flying insects
  • Fixed some camera issues
  • Fixed bug where some of the collision boxes were visible in some of the levels
  • Fixed a bug where the respawn manager wasn’t cleared out properly when returning to the main menu to start a new game or loading a save, causing enemies not to spawn in if the player stopped playing in the room he is now starting from.
  • Fixed a bug where sometimes a cutscene would not play.
  • Fixed a visual bug where the threesome invite would linger if you skipped the animation when it shows up.
  • Fixed a bug where the pause menu could not be opened in some of the levels.
  • Fixed a collision bug where sliding into tight spaces would keep Kincaid stuck in the sliding state, forcing the player to restart the game.
  • Fixed a visual bug in the Kobold animation - some pixels were wrong, causing the background to bleed through during the climax - this must have been in the game since the beginning or at least for a long time and we only just caught it. xD
  • Upgraded the game to the latest version of GameMaker

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Comments

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work nicely done