Devlog - 11/04/2024 - A Raunchy Rival Appears!
Art Packs
- Kincaid Riding Kobold CG Pack (8x 4K Illustrations)
- Kincaid's Private Quality Time (10 Pixel Art Loops)
- Shower Fun With Friends (9 Pixel Art Loops)
- Bear Pixel Art Pack
- Kobold Boss Pixel Art Pack
- Shaman Fur Exploration Art Pack
- Goat Art Pack
- Queen's Champion Pack NEW
- Botanist & Guard CG Pack NEW
- Bear Necessities NEW
- Unlikely Lovers CG Pack Mew!
- And more! (Click here for the whole collection)
Sketch Packs
- Cutscene Sprites & Character Concepts Sketchpack
- Unused HUD Emotes
- Bear Concept & Act Ideas Sketchpack
- Kobold Boss Animation Sketchpack
- Shaman Fur Exploration Sketchpack
- Goat Sketchpack
- Queen’s Champion Sketchpack
- Bear Necessities Sketchpack
- Various New Animation Ideas
- Unlikely Lovers Sketchpack Mew!
- Bat Intentions Sketchpack NEW
- Renee Character Design Sketchpack NEW
- And more! (Click here for the whole collection)
Patreon Builds
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Hi everyone!
A New Challenger Appears!
Last week I spent a lot of time working together with Reydam and bunny on the character design for Kincaid's rival, Renee.
Some of you have already met her in the Haven Preview build when she was still in a very rough state.
She's a snarky hyena with a big mouth and a taste for trouble. And she's going to play a minor role in the upcoming build!
There is also a series of collectible pin-ups with her in the works, one of which is going to be included in this build.
So we thought it's important to flesh her out a bit more!
I put together a Sketch Pack with the concept art and some bonus lewds that won't make it into the final game. ^w~ You can grab it here: https://www.patreon.com/posts/renee-character-115345208
Here are some of the first sketches of both high rez and pixel art.
Initially she was supposed to be a decked out special operative of the antagonistic force Kincaid is fighting against, but the sprite ended up looking too tanky.
We tried out a few other ideas and this is the design direction we landed on:
As you can see we're still unsure about the face markings. For the longest time we've designed her without any because in our heads she has always been a yeen. But we quickly realized that she didn't read as one if we didn't spell it out - which is bad!
So for now we're leaning towards adding them just to make it clear that she is a hyena, but we'd also like to hear your thoughts!
And to preempt the obvious question: You'll have to wait and see! uwu
Grab the sketchpack here: https://www.patreon.com/posts/renee-character-115345208
Melee-Based Games Be Like: When In Doubt, Press Attack Button
Ancient artifacts left behind by the Gardeners (Art is still placeholder from bunny). It seems like they were used to easier move around difficult terrain. Not sure how practical that actually is, though...
But hey, that’s ancient alien tech for you: no one knows what they were thinking, and just because it’s beyond our understanding doesn’t mean they always had the brightest ideas!
Seriously though: We just thought it was a fun mechanic and we already have other Gardener tech planned for our worlds anyway, so let's just throw this one onto that pile as well. ^w~
Heavy Hitters
So far, every enemy gives Kincaid the same kind of slight knockback. Gets very boring to play and to design around!
So we added more ways in which Kincaid can get hurt and/or displaced.
Environment and Miscellaneous Stuff
Big one: Giant blocks moved by energy. They can either be a safe platform to stand on, or a perilous, pounding, pulverizing wolf waffle maker! >_<
Smaller ones: New Push Blocks! A mechanic you might remember from the old demos. We're revisiting them, introducing pushing, pulling and even heavy-attacking them. They also function like a large battery, powering up mechanisms in the temple.
Wooden cogwheel - Taken from the village, cleaned up and improved animation slightly, to be used as background art in the cisterns.
Some more backwall art for the cisterns - bigger version of the design by Fabian.
Ziplines - Wooden Pipes version to go with the cisterns theme
Until next time! Cookie & Bunny
Overall Status Report
Upcoming Build Tasks
- Kobold City Cisterns Work-in-Progress
- New small lewd animation DONE
- New CG scene DONE
Long-term Projects
- Soundtrack: New Soundtrack Additions
- Haven: Working on backgrounds and props Work-in-Progress
- Bat: A new major enemy Work-in-Progress
Get The Adventures of Kincaid (18+)
The Adventures of Kincaid (18+)
Kincaid is a cute & lewd 2D Action Platforming Adventure!
Status | In development |
Author | cookiedraggy |
Genre | Platformer |
Tags | 2D, Cute, Erotic, Female Protagonist, Furry, Hentai, NSFW, Pixel Art, Voice Acting |
Languages | English |
More posts
- Devlog - 10/21/2024 - Sorry, my bat!15 days ago
- Devlog - 10/07/2024 - She’s got bat intentions!28 days ago
- Devlog - 09/23/2024 - Kincaid gets a Bat-itude adjustment!43 days ago
- Devlog - 09/09/2024 - Sludge, Slopes, and Secrets56 days ago
- Devlog - 08/26/2024 - Kincaid’s Corrosive pH’un Time71 days ago
- Devlog - 08/12/2024 - H2OwO84 days ago
- Devlog - 07/29/2024 - Purrfectly Fierce Lovers98 days ago
- Devlog - 07/17/2024 - Visiting HavenJul 17, 2024
- Devlog - 07/01/2024 - Kincaid is Breaking BatJul 01, 2024
Comments
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Oh hey, it's the platforming section things from Eroico, neat. I'm here for it.
And I like the face markings. Definitely makes the difference for being a Hyena visually.
Goggles are a solid concept, and could be used in the character's intro as good education for an attack telegraph, e.g. a flash prior to some action, which would make for a good intro cutscene to demonstrate the attitude of the rival.
A rival is such an amazing idea