Devlog - 26/05/2025 - Shh! Be Vewy Vewy Quiet!


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Hi everyone! ^w^

Here’s what we’ve been up to lately!

Planet 2 Environment Art

Besides working on new art for Haven, I also dusted off my “planet 2” environment art files. The core art for two of the four major biomes has already been done and can be seen in the preview levels for the goats and bears.

The forestry area is going to be “spooky” themed and is the home of the wolves and now for the bats, too.

My strategy is to create a couple of “sub biome” art sets for each main biome. Mixing and matching these is going to allow us to create different feels and vibes for the different areas while being pretty cost-efficient.

We used the same approach on the jungle: We have one core “temple” tileset and by mixing it with different existing or smaller, unique sets, we can create more places. By mixing in moss-huts and some other elements, like clotheslines, moss huts and other types of kobold trinkets, we can create the ruined kobold city beneath the tree-top village. 

Or, by adding just a couple of water-themed assets and using existing art in new ways, we were able to create the cisterns, which have a very distinct feel to them again. And those extra pieces of art we made for the cisterns are going to be reused yet again in another area!

Anyway, here are some of the concepts I made for the “spooky forest” biome!

New Artpack Coming Soon!

A new art pack is basically finished, but I am still working on a tiny & shiny detail for it! I’ve narrowed down the type of piercings I want to give Renee quite a bit already, but there are still so many nice looking options left on the table! Maybe I will just throw my ideas into the sketchpack and see what you guys think!

New Song Completed!

The first song for Haven has been completed and we’re super happy with it! Moon Mink made another banger for our OST. I am going to add a preview of the song to the content pack for patrons in the next couple of days. The full song is going to be added once it is also in the game! ^w^

Stealth Section Prototype

Bunny made a prototype for a stealth section the other day, to kinda decompress from crunching on the build. It’s still very rough, but we thought it is promising enough to show you guys! Maybe we’ll add it to the game. We’ve thought on and off if we wanted to have sneaky sections in the game to shake up the pace a bit. But we weren’t confident that it would even fit the gameplay. 

What would a stealth section in Kincaid look like? Well, instead of overthinking things, oftentimes it is better to just throw something against the wall and see if it sticks. I think we figured out a fun way that is distinct from the usual gameplay and still feels like “Kincaid”: Utilizing speed and quick reaction and using enemies in an interesting way to create tension.

Until next time! Cookie & Bunny

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For a stealth section it would make sense too have either something really strong or a huge group of things so she would be forced to sneak instead of fight...