Update: The new PUBLIC BUILD is out now with a new enemy including a whole new CG sequence, new abilities and a whole bunch of new rooms to explore!

Please consider supporting the game at http://patreon.com/cookiedraggy ^w^

Hint: There is a way to enter the temple!



  • Arrow keys
  • Jumping - A
  • Attacking - S
  • Ducking - Down
  • Rolling - 'D' or RT on the controller
  • Sliding - Ducking + Rolling
  • Blaster - Q or B on the controller

Kincaid is a lewd metroidvania-style platformer with a sci-fi theme. Our protagonist is an adventurer, exploring uncharted planets and their wild life! 

Join our playful and naughty wolf girl Kincaid, as she sexplores flora & fauna and meets new friends (with benefits~) and adversaries! 

Kincaid is not alone: She is joined by her sidekick Ai, an artificial intelligence that lives inside her ship's computer and provides support from the orbit. 

An exciting adventure full of hot action, burning lust and erotic surprises unfolds!


  • Travel to three unique planets: Each planet is a continuous, metroidvania-style world with different areas and a variety of enemies and sex encounters.
  • Plan your next adventure from the safety of Kincaid's own space ship. Interact with Ai and discover spicy secrets about Kincaid's past.
  • Fast-paced melee-oriented combat!
  • Story bosses and optional secret bosses.
  • A whole cast of NPC characters for you to meet, each with their own unique and hand-crafted sex animations!
  • Heart-throbbing high-res CGs!
  • Collect Powerups that give Kincaid new abilities, like Double-Jump, Charged Shot, and Shield.

Kincaid is a naughty wolf girl and quickly succumbs to sexy distractions. Give her a nudge to remind her of her quest - or do nothing and watch her satisfy her curiosity and lust! 
She writes down all her "research findings" (unlocked scenes) in her journal for you to enjoy again at a later time. 

The action focuses on a female protagonist facing male and female opponents, as well as some more exotic encounters and monsters. 


Cookiedraggy - Art / Design - FA/Twitter
That's me! I'm an artist and game developer within the furry fandom. If you know me, it's probably because of my porn on  FurAffinity! I create all the art for Kincaid, as well as designing the gameplay and world together with Nullbunny. 

Nullbunny - Programming / Design - FA/Twitter
Hey, I'm Null and I'm responsible for most of the coding work! I started making video games at a young age and it's been my number one hobby ever since. I'm also working on Hunt and Snare, an adult furry hunting game. My dream is to make a game completely by myself one day.

Null and I have been working together on games for 6 years now. We know each others processes and we have an efficient workflow going. We're also living together, which makes it even easier to communicate and collaborate. 

We love making games and will work on Kincaid no matter what. By pledging you can encourage and appreciate our work, and enjoy some exclusive rewards! 

With your support we'll be able to dedicate more of our time creating Kincaid, instead of spending most of our time on freelance work and doing commissions. 

In the long run we hope that Patreon will help us get other artists on board as well and make Kincaid the best erotic furry platformer. 

You can find our FAQ here.


Your support means the world to us and if you like our game, please tell others about it! 

I hope we'll see you on Discord or in one of our Picarto streams


Kincaid-Windows.zip 67 MB

Development log


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exited for the next update

This build wont let me double jump or wall grab

Even if you collect the power ups for it?

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Found a bug where it's possible to get stuck in this corner. Alternates rapidly between standing and falling frames.

Oh also, firing pistol gives invincibility frames. Not sure if it's intentional but it seems a bit goofy when a slingshot round goes right through your back and continues through. :P

Dying to a moth/bat/whatever that is leads to a black screen with no text after hitting esc (expected flavor text or "Oops! I should be more careful!")

Great concept and I can't wait to see it fleshed out into a full game!

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I can't tell you how many times I've played this I keep up... well try to keep up with every update, love the game and can't wait for the finished product!!

oh and I haven't 100% gotten to the boss fight zone yet so I haven't completed the whole thing... where are the wolves or have I not gotten to them, or are they just a patreon thing

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oh and here's a kinky request, you should give the "giant purple wasps I think they are" I think you should give them a little lusty scene to, they are actually kind of hard to get around and can be annoying sometimes, so make it not quite as bad by adding a scene ;)

something I thought of and I have no idea if you already are working on it or not but have a multi enemy animation for when she's "caught" that would add more reason to explore with new enemies 

Here you go! ^-^ https://twitter.com/cookiedraggy/status/1188150054571446273?s=20

I love this game and the art style, I would also love to see whats in future for this game. Great Work!


approved by a beginner speedrunner :like:

Thank you for playing! ^w^

I don't get it, how do I get past the fireballs? I'm stuck in the area where you get the double jump because there's just a wall of fireballs that fly towards you. The controls show nothing about a shield or anything, I've tried attacking to see if that deflects them to no avail, I've tried ducking which does nothing, I'm incredibly confused.

I gave up and started trying different keys on the keyboard. Apparently "t" stuns you and refills your health (throughout the entire area it kept starting me on only 2 hits left) and I used that to run through the fireballs, tanking them all.

Apparently I'm stupid. Dodge gives you iframes.

(2 edits)
*Spoliers-ish ahead*

A very good experience:

Solid 8.5 - 9/ 10

Before getting into the good I'd like to get the bad out of the way. I very much enjoyed playing this build of the game, but I did run into a few game-breaking bugs along the way. Most of them occuring right after the room when where you obtain the double-jump boots with the falling pillar blocks, in which I had to exit and re-open the game in order to play through it.
But with that out of the way, on to the good.
The music and sounds in this game are very well done,and I applaud whoever made them, and I hope to see and especially hear more work from them in the future. I do however wish that some portions could be voice acted, or that there was more reaction dialogue avaliable; such like whenever you pick up a power-up Kincaid could say something in relation to the area where she'd need to go next (like after getting the double-jump boots, I had no idea where I was headed for a bit, so a slight bit of nudging in the right direction would make for a smoother experience with less backtracking).
The art and visuals during the actual gameplay portions are very nicely done and build a world that looks like it's full of mystery and treasures untold. The "cinematic" (I never know what to call them) portions of the game whenever you are fully defeated by the slime and lizard enemies are very nicely drawn and have some very clear effort put into them whcih is nice to see coming from a game like this.
The combat was very straightforward and easy to get around, although the stun timer after getting hit is a bit too long, as you can barely get to about 75% of it done before the enemy already has you grappled in the button-mash struggle(I don't know if this was made to be this way on purpose or not but still). As for the enemies (and some slight critiques I have on them): 
  1. The Lizards are very easy to avoid but have a very quick draw time on their slingshot attack but the projectile itself is very slow and poses no real threat at far ranges, so maybe a boost in projectile speed would increase the challenge a bit. 
  2. The slimes move slowly but have a quick jumping attack, but the attack seems a bit too low as I can't just duck underneath it(which obviously doesn't really matter with the dodge roll, but making the attack go a bit higher wouldn't hurt in my opinion). 
  3. The little centipede and bat-like creatures are either minor annoyances or utterly infuriating so I would suggest adding a larger presence of the bats, and a slightly smaller presence of the centipedes as to balance out the two and to keep one or the other from becoming too easy and giving no challenge.
All-in-all, this game is very enjoyable even if it only provides a very quick experience, and I hope to see more of it. The bugs and the issues with some platforming sections gave me a bit of grief but that didn't mess with my experience all too much so I'll say 8.5 - 9/10

**Also please be aware that this is all my opinion and I am in no way making the attempt to insult anyones creative ability/ game design techniques. I am merely giving my own creative input, and I do apologize if anyone takes this in a bad way**

Than you for listening to my ramblings; much love,
(1 edit)
P.S. I didn't know wether or not to call the "Lizard People" Kobolds, but I assume thats what they are

Sweet update... and quite the naughty teaser at the end. Bring on the boss, Kincaid can take it down. :) 

(3 edits) (+1)

how does one get to the new area with the new enemy?

edit: also saw something about double jumping and other stuff, but I cant seem to do any of it....oh nevermind damn after exploring everything really goes full loop lol props on the level design

welp I am stupid I didnt realize the slime was new lol

How to play this game with controller? And can I change my key bind in the future? It's clumsy and hard to use. And what direction is this game heading? A game focus NSFW? Or a furry platformer? If it is a platformer focus game, can we reduce the time stunt by an enemy for better gameplay?

Controller support is for some reason broken in this build. It is a bug we are working on. ^^

And it is both... nsfw and a furry platformer.. not one or the other. ^^

It feels more focus on platformer at the late stage of the game. Maybe add more NSFW scene and less punishment when player enters NSFW progress?

Less punishment? There is no actual punishment for watching the NSFW stuff. ^^

Yeah there isn't. But as as a platformer game, getting hit meaning lose health, people wants to see NSFW stuff but can't risk to get hit since it will reduce your health and makes it harder for later gameplay.

Later there will be a gallery mode so you can rewatch scenes! :3


You've all made so many improvements since I last played, controls are a whole lot more fluent and you even included new abilities and such!


Oh my gosh ^///^ Thank you so much <3

New enemy complet??

Yes, it is on patreon! ^-^

Will this be available on android st some point?

No promises yet, but it is something I am looking into. ^-^

for some reason i can not download it. when i can download it delete its self does anyone know how to fix this 


my gameplay of it

Thanks for playing again! :D

NP i will try to keep up with the game ^_^ as it get maked.

Is there html 5 version to download so I can add it to my website?

Try to use this.

<iframe mozallowfullscreen="true" allow="autoplay; fullscreen; geolocation; microphone; camera; midi" src="//v6p9d9t4.ssl.hwcdn.net/html/1342149/index.html" msallowfullscreen="true" scrolling="no" allowfullscreen="true" webkitallowfullscreen="true" id="game_drop" allowtransparency="true" frameborder="0"></iframe>

Lookin good, I would like to point out that design and animation is dangerously similar to another hentai platform action developer :3


I really love this alot, cant wait until it is done, when is the next update?

Thank you for your kind words! New updates are available to patrons already! I will update the public demo when the next enemy is done, so in a couple of weeks at the earliest. ^^


Tonight we dive into the furry metroidvania Kincaid! Gotta love me some furry lewd sexploration

(1 edit)

Pressing escape is buggy. Holding down escape advances physics without checking collision. You can skip many gates with this method, and also wall jump. Pressing escape during certain sections will crash, such as the third screen and the large temple water area.  Auto jump works if A and no other buttons are held, but does not work when you start moving.

Sorry to sound so negative though, I like breaking games! Great job otherwise!

Glad you had fun and thank you for the thorough bug report! ^-^

How to get the latest version of the game? how to buy it?

tier 2 patron: "Pet Kincaid's head!"

I just released a brand new version for patrons if you are still interested in checking it out! ^w^


10/10 would play in church again

Amen. <3

this is a fucking amazing platformer and just as good a nsfw game

Thank you for your kind words <3

no problem dude this needs to be seen by more people its one of the best indie platforms ive played 

when will the update? or need to buy a game?

im trying to play the game but when it loads it moves extremely slow and its almost impossible to do anything

In both the browser and the download version?


Amazing content :D hope to see more updates


Thank you so much for playing and I'm glad you like what we have so far! A new version is out for patrons and I'm wrapping up another update for coming month! It will probably be a hot minute before the public demo gets an update. ^w^

how to install game ? 

i extract file and i got pak. file and i had no ideal what to open with it 


There should be a .exe in the archive too!

(1 edit)

I really enjoy that game, but I don't have money to help the developer. Is there any option to help author without using money (cause I don't have any job, yet.)? Also, it reminds me starbound mod called sexbound, that mod  is less awesome, but seems similar, maybe that will help a bit.

Hope to see more of your works, at least demos of them!

Sorry for my English, I know it is bad.

Also, can you please turn off auto jumping when A button pressed, cause when you push A for longer time your jump height will be increased, so I have to push A button for the whole time in air.

I'm glad you like my game! I'm not sure what you mean by auto-jumping

It's weird, it only happens in Newgrounds game version. She will jump so far I hold the [A] button, until I move or stop holding [A].

Oh then that's a bug! Thanks for reporting!

This is a gorgeous game, the sex scenes (that I found) were hot, the level design is excellent, and the controls are a pleasure.

The only thing I was left wanting (aside from "moar pls") was the ability to take advantage of downed enemies the same way they can if they beat me. I don't know if that's something you want to do, thematically.


Yes that is pretty much the reason they remain around after being defeated! ;D Thank you for playing and the kind words!

Looking good, Kincaid needs a little tail-slap move cause that's a fabulous tail. :)


Thank you so much for playing! Bunny and I had a lot of fun watching this!