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Weekly Roundup - Week 47


Art Packs

Sketch Packs

Hi everyone!

Art Progress

I've been working on getting the core loops of the next animation looking good. For some of the parts I was happy with I have already started the rendering process.
The biggest hurdle for this animation is the big partner in a sitting pose. It took a bit of experimentation to find a loop where the big  partner doesn't look super stiff in comparison to Kincaid's up and down movement, but I think I found a good solution!
I added some new progress GIFs to the sketchpack here: https://www.patreon.com/posts/75016556

Build Progress

Null has been working on new features for the next build. The temporary vines that Kincaid can semi-grind on right now will work like ziplines. When we were designing the railgrinding levels for Glitchcaid 2 we thought it would be great to be able to switch back and forth between her boots and her gloves! We're still undecided whether ropes and rails will be two separate objects or if we'll roll them into one whole sub-system.
Until next week! Cookie & Bunny

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(1 edit)

pre wolf boss update here anyone else?