Public Demo Has Been Updated! Merry Christmas! ^w^


Hi everyone!

I’m happy to announce that we just updated the free public demo of Kincaid! ^w^

Here’s What’s New:

This update is a pure content update. The following scenes are now unlockable in the game:

  • Gecko pixel animation
  • Gecko “Game Over” CG
  • Akamai romancing CG

Warp Room

In order to alleviate broken saves, you can now grab the powerups you want in the new Starting Room and use one of the portals to teleport you near the Point of Interest where you’d like to start playing. I hope this will help with some frustrations while we work on a fix!

Let the Adventure Continue!

We hope you have fun with this update! If you enjoy the new content, please consider supporting us! <3

Nullbunny and I wish you all a Merry Christmas and a Happy New Year!

Stay safe&sound,
Cookie&Null

Files

Kincaid Public Preview Christmas 2021 104 MB
Dec 14, 2021

Get The Adventures of Kincaid (18+)

Comments

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hi i try to download it but is not working evertime i try to theres a erro going on  can you fix it 

Seem to be stuck in a dev testing room after the hotfix

You should be able to teleport from there to the different levels (portals) by using the interact key.

(+1)

where/who is Akamai? Ive explored what i believe is the whole map and cant find them.

Akamai is the Kobold in the village nearest the entrance bridge. If you enter his hut and interact with his bed you'll get the scene.

(1 edit)

there is a repeatable error when you melee the K's slingshot ball at him.

Thanks for your time and Merry Christmas!

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Eventobj_kobold_hunter

for object obj_kobold_hunter_projectile:

DoSub :1: undefined value

at gml_Script_deal_damage

############################################################################################

gml_Script_deal_damage (line -1)

gml_Object_obj_kobold_hunter_projectile_Collision_obj_enemy

(+1)

Thank you! I will have a fix ready shortly!