Weekly Roundup - Week 27 - CG Progress, Environment Art Progress & Refactoring
- Kobold (4K Illustrations + Pixel Art Animations) *UPDATED!*
- Slime (4K Illustrations + Pixel Art Animations)
- Wolf (4K Illustrations + Pixel Art Animations)
- Kincaid Original Soundtrack Pack (6 Songs)
- Flight Instructor Scene (Pixel Art Animation)
- Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)
- Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops) *NEW*
- Sabertooth Tiger CG Pack(11x 4K Illustrations) *NEW*
- Gecko Pixel Art Pack *NEW*
- Random Kincaid Lewds
- Lewd Kobolds
- Sabertooth Tiger Lewd Positions
- Kobold Boss Concepts
- Sabertooth Tiger CG Sketchpack (9 Sketches)
- Gecko Concept & Act Ideas Sketchpack *NEW*
- Gecko CG Sketch Pack *NEW*
Wishlist us on Steam! https://cookiedraggy.github.io/
Here’s what bunny and I have been up to. ^w^
CG Progress Art and Writing
I’m almost done with the line art for the CG and started blocking in colors. Also Null has started drafting the story that will go together with the scene!
Environment Art Update
After a couple of tweaks and revisions, the environment art for the next area is entering the detailing phase now.
Wrapping up Refactoring
On the code side of things, Null is still working on taking the prototype code for the new combat stuff and cleaning it up to tie it properly into the game. This includes rewriting a bunch of the objects and enemies so they properly integrate with the new stuff.
Until next week!
Cookie & Bunny
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