Devlog - 10/27/2025 - We're baaack


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Hi everyone!

We came back from our vacation last week and have clawed our way through the backlog of messages, mails and bug reports. Just in time to enjoy the spooky season by working on the spooky forest! ^w^

Good Boys Howling at the Moon

I’m feeling fresh and energized to work on some fellas that haven't gotten much attention for a while, but are in dire need for the loving touch of my eager stylus.

Cropped for your safety and mine.

Right now they only make a brief appearance in the form of a temp boss fight in one of the glitch rifts, but ultimately they will get a settlement, culture and backstory of their own. I have had some ideas for that in my drawer for so long, they have been collecting dust.

In my process I always start with rough, uncolored shapes - that way I can do quick and dirty work and leave all the details to the imagination instead of narrowing the perspective too early. After we decide on the shape language, I drill down and explore the patterns and details.

Experimenting with shapes to iterate towards a design we are happy with.

We're also going through the rough backstory outline for them and updating them with our current understanding of who they are and how they relate to the Gardener who terraformed the planet they inhabit. How can wolves exist on both this undiscovered garden world and on Haven - Kincaid's home? How will they react to her arrival? ^w^

At the same time I’m also in the mood for sketching up the characters themselves! I already have an interaction planned with at least one of the villagers, but the person in question isn’t fleshed out yet. 

Hotfix coming soon!

Right before we left for the vacation we playtested the game for hours and hours so we could feel confident in the release and enjoy the vacay stress free.

"Relax, bunny! The game is basically bug-free now. We squashed everything last night."

The Gang Encounters a Few More Bugs Than Expected

We want to thank you guys for all the reports you have sent us! It’s honestly so much easier to narrow down and squash those bugs thanks to your descriptions. Every screenshot helps a lot and some of you guys even record videos to capture an interaction gone wrong and we just want to let you all know how much that helps us!

In this build we updated the controller that is responsible for handling the input of buttons and it had some unpredicted side effects, but it seems the rising and falling water also still isn’t quite finished with us. Right now that’s only relevant for one optional puzzle room, but if we want to use the mechanic in the rest of the game, it needs to stand on a firm foundation. 

A grab bag of ToDos

Aside from the bigger projects, I still have half a dozen graphical assets that are almost done but didn’t make it into the last update. I want to tackle the ones that could be especially handy to improve the readability of the game, like bigger levers, crystal-studded doors to open with your blaster, some missing movement sprites for our protagonist etc.

We hope that will make it easier traversing the world and solve riddles with the nice side effect of making the world more consistent when it comes to the use of crystals, colors and shapes ^^

I am also going through inspo photos I grabbed during our trip that I wanted to turn into environment concept art.

Based on a really cool subway station we saw in Tokyo
Japan's mix of old technology in beautiful gardens and forests was super inspiring and fit right into what we had planned for "Planet B"
Holy sh- Thank God there is a gray rectangle there

We will keep you updated on the next part of the journey!

Until then you can play our most recent build here: Kincaid 2025.09

Thank you!

Until next time! Cookie & Bunny

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Comments

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voces vão fazer uma versão para mobile??

Hey. I just wanted to say how much i love this game. And even if it sometimes feels difficult to work on it. Especially with all of the problems lately. I want you to know that no matter what, that there will always be people supporting you. And are exited to see this game get better and better. And that we all will be patiently waiting for the game to release no matter how long it takes. Thats all stay strong and never give up.

Thank you cool goat<3 ;3 

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